showing 17 games

namepublisher(developer)year arrow_downwarddescription
Moon Patrol Atari?Port of the arcade game, [game=Moon Patrol]Moon Patrol[/game]. Documents indicate the game was ready for publishing but the marketing department hadn't come up with a sales strategy when it was canceled. labelminimizeminimize
Road Riot 4WD ??A port of the arcade game, [[game:Road Riot 4WD]]. Documents indicate this game was ready publishing. labelminimizeminimize
Elevator Action ?1984A port of the arcade game, [[game:Elevator Action]]. Documents indicate an 80% complete version of this game was scheduled to be shown at the June 1984 CES show. labelminimizeminimize
Millipede  Atari1984 labelminimizeminimize
Rescue on Fractalus!  Atari (GCC)1984The 3 known prototypes each contain 2k of RAM. This expensive RAM was the most likely reason Atari decided to cancel the release of this cartridge. One of the cartridges is labeled 'Behind Jaggi Line'. The real-time fractal 3D graphics are rendered at a blazing (by 1984 standards) 6fps. labelimageminimize
Lode Runner Brøderbund;Atari1986 labelimageminimize
GATO Atari (Ibid)1987CX7827. 1 Player. Planned for release in North America, NTSC.
8 different versions of this prototype game have been found. None of them are finished.
[Zerothis]
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Missing in Action TNT Games1989 labelminimizeminimize
Electrocop Atari Games Corporation (ICC)1989A complete version of the game was show at CES but never published. labelminimizeminimize
Plutos Tynesoft1990 labelimageminimize
Sirius Tynesoft1990 labelminimizeminimize
Gauntlet Atari;US Gold (Hewson;Graftgold)1991Interviews with multiple programmers mention Atari 7800 and there was a at least one demo cart sent to a UK magazine that was favorably reviewed. labelminimizeminimize
Rampart Atari (Imagitec Design)1991CX-7892
Documents indicate this game was nearly ready for publishing when canceled. Payment to the developer also stopped. There is but one known prototype, and it is not from a nearly publishable version.
[Zerothis]
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Steel Talons Atari1991Port of the arcade game, [[game:Steel Talons]]
Documents indicate that this game was finished but canceled at the same time support for the Atari 7800 was officially discontinued.
[Zerothis]
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Klax ResQsoft Productions (Atari)1992CX7888. Planed by Atari for a 1992 release in North America, NTSC. Only 10 of the original prototypes exist, giving this game an unofficial rarity of Unbelievably Rare. It is presumed that 'DAD' is David Dentt's initials and 'JAH' is Jerry Huber's. The most notable feature that reveals this game to be unfinished is the missing sound effects and music. The plan was apparently to use the same sounds that were used in the [game=#16594]Atari Lynx version[/game] rather that get them directly from the [game=#948]Arcade version[/game]. This was probably because Greg Omi and LX Rudis had already done a lot of the work required in their excellent effort to get the Arcade audio in formats acceptable for systems more limited than the Arcade system. Still, the Lynx's audio ran on a Mikey chip (4-channel, 16-bit, 16MHz custom CMOS), it would have been quite an accomplishment to get the same audio running on the 7800's Pokey chip (pseudo 4-channel, four 8-bit/or two 16-bit/or one 16+two 8, used the 7800's 1.79MHz CPU) which was not built into the 7800 and would have been included inside the cartridge itself. As it stands, the code of the game was ported directly from the [game=#948]Arcade version[/game].
Eventually a reproduced of this game was released by ResQsoft in 2002. They sell reproductions of this game in a box with instructions, manual, and an interview with the programmer.
CX7888. Planed by Atari for a 1992 release in North America, NTSC. Only 10 of the original prototypes exist, giving this game an unofficial rarity of Unbelievably Rare. It is presumed that 'DAD' is David Dentt's initials and 'JAH' is Jerry Huber's. The most notable feature that reveals this game to be unfinished is the missing sound effects and music. The plan was apparently to use the same sounds that were used in the [game=#16594]Atari Lynx version[/game] rather that get them directly from the [game=#948]Arcade version[/game]. This was probably because Greg Omi and LX Rudis had already done a lot of the work required in their excellent effort to get the Arcade audio in formats acceptable for systems more limited than the Arcade system. Still, the Lynx's audio ran on a Mikey chip (4-channel, 16-bit, 16MHz custom CMOS), it would have been quite an accomplishment to get the same audio running on the 7800's Pokey chip (pseudo 4-channel, four 8-bit/or two 16-bit/or one 16+two 8, used the 7800's 1.79MHz CPU) which was not built into the 7800 and would have been included inside the cartridge itself. As it stands, the code of the game was ported directly from the [game=#948]Arcade version[/game].
Eventually a reproduced of this game was released by ResQsoft in 2002. They sell reproductions of this game in a box with instructions, manual, and an interview with the programmer.
The code has several bugs that sometimes prevent the game from booting on the 7800. These same bugs will freeze the game often in emulators.
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Pit Fighter Atari (Imagitec Design)1992CX7891. Believe it or not, an actual port of the arcade version of [game=Pit Fighter]Pit Fighter[/game]. Hard to image what code or data the two games actually share. So far no prototype cartridge of this game has been found. This game was found on a hard drive of a used computer purchased from a former Atari employee.
[Zerothis]
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Q*bert  ?2006 labelimageminimize
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